Currently celebrating its 20th anniversary year, Pokémon is amongst the best xbox game franchises on earth. With around 380 million games sold, it is constantly outdo both Call Of Duty and Grand Theft Auto. And therefore was before Pokémon GO. The summer’s new wave of pokéfever has elevated the pocket monsters’ pop culture credentials greater than ever, and that new mainline 3DS sequel is poised to take full advantage of the improved attention. So it’s an effective job it’s the best Pokémon game ever.
For individuals who simply have ever played Pokémon GO, the pokemon games fun may not be quite everything you imagined. Though they were originally aimed limited to kids they’re vastly more advanced compared to the app’s simplistic touchscreen gameplay. The basic idea remains to catch ‘em all, nevertheless the mainline Pokémon titles are essentially open-ended role-playing games. Think a family-friendly version of Skyrim, but with turn-based combat featuring an army of friendly monsters for your way of defence.
Sun and Moon can be bought separately, but they’re essentially the same game and you’re not likely to buy both. Together they may be basically Pokémon 7, with all the minor differences between your two releases – primarily a couple of unique pokémon in each – merely meant to encourage trading between players. Capturing your pokémon is simply the beginning the truth is, as you may train and evolve your critters to fight from the game’s story and in the end other human players.
Each pokémon you capture comes with an elemental type (everything from grass to ghost) and can learn four moves at a time to utilize in battle. These have the same type of alignments and quite often various adverse reactions, including paralysing an enemy or lowering their accuracy. All of this generates a highly complex web of vulnerabilities, defences, and bonuses, where even pokémon which can be several experience levels less than their opponent are able in case they have the correct abilities.
Matching attacks to the correct clicker games online, and breeding and training ever more useful creatures, quickly becomes an obsession. Especially when you realise that you have several layers of complexity underneath the basic stats of each creature, should you choose to decline that exact rabbit hole. That is certainly entirely under your control though, and when you don’t wish to explore the intricacies of Effort Values, Natures, and IV training then you’ll never realize they exist (except we just mentioned).
Even back into the Game Boy days Pokémon was always a suitable open world game, letting you go wherever you want and place off of the main story as long as you enjoy. There have invariably been a couple of story barriers here and there, just as there is in Grand Theft Auto and anything else, but Sun and Moon are filled up with them, and feel a lot more restrictive than normal for your first several hours. Which has the possibility to get frustrating, because like all Pokémon games the tale is largely inconsequential and not the target in any way.
But although we worried that the prosperity of Pokémon GO might suggest that Sun and Moon can be dumbed down and simplified for a wider audience that’s incorrect. The restrictions in the beginning might upset those who would like to run off straight away but they’re a smart enough precaution to be sure the game can be as accessible as you can.
During battles the overall game also now indicates which moves are most effective, after you’ve battled that same form of pokémon once, but even as veterans of your series we found this useful. Indeed, the game does its best never to hide any information during a fight, and this is only able to be viewed as a good thing.
There are notable changes to the structure from the game, with traditional gym battles being ditched in favour of ‘island trials’. Sun and Moon are positioned with a group islands inspired by Hawaii, and the idea would be to travel across them and handle each of the head kahunas as well as their captains. It’s still not that different to the thought of gyms, however it does provide for more variety than only fighting the right path via a brand of high level pokémon, while you collect cooking ingredients or help you with science experiments (whilst battling pokémon, naturally).
Also gone for that game are HMs, which means you don’t have to teach a pokémon a move like Cut or Fly in order to use them from the game world. Instead you contact specialised pokémon that you can ride on the rear of, so that you no longer must fill your party with otherwise useless pokémon that you’re just keeping around for their special abilities.
Surprisingly, the mega evolutions from Pokémon X and Y have also been taken off the primary game, and even though it is feasible to make use of them eventually they’re replaced in importance by Z-Powers. After you collect the relevant elemental crystal by beating a captain, these can be given to any pokémon for them to perform one super powerful attack per battle – probably the most elaborate in which appear to be Final Fantasy style summonses.
As it ever was there are lots of new pokémon to learn, with a bit of impressively weird ones that also have very distinctive powers. As opposed to just being a different collection of stats there’s critters like the fish Wishiwashi that will school together in to a giant whale-like form, or the bird Oricorio which changes form according to which nectar it’s been sipping. But the game also does very well in mixing the newest pokémon with all the old. Particularly with the new regional variations of traditional creatures, which in turn have got a fresh look, type, or abilities.
The truth is, the game does adequately over-all in reflecting the ideal ideas of the series up to now and building upon them, like the Nintendogs style pampering of your pokémon following a battle. At first this seems a pointless novelty, but not only will it remove status ailments after a battle however it improves your relations with the pokémon to the level where they’ll start avoiding attacks more or hanging to their last pip of health in battles.
But even these are simply the best level changes and we haven’t got the place to correctly focus on Poké Pelago (some single screen islands where you can send idle pokémon to coach up or hunt for treasure), Festival Plaza (the main online interface where you may battle and trade with others), the enjoyment new Battle Royal multiplayer mode (essentially a four-player Pokémon deathmatch), the Poké Finder photography mini-game, or maybe the large range of new items that may be held and made use of by the pokémon themselves.
In terms of flaws there are actually few surprises, with this biggest issue being the absence of artificial intelligence when fighting ordinary enemies. The moves are clearly being chosen randomly and therefore can spoil the jubilation of the difficult win when you are aware it was only as the stupid computer opponent missed an evident opportunity. Anything beyond that is certainly just nitpicking, but it’s a shame that to keep the frame rate up the only portion of the game that’s in 3D is flappy bird game, although the graphics are incredibly good that’s simple to forgive.
Even script is better than usual, and although it’s never anywhere near as funny as Nintendo games such as Paper Mario, there are more than a few good lines in there to avoid dextpky49 saccharine storyline from becoming an excessive amount of to deal with. We particularly enjoyed the amusingly pathetic wannabe gangsters from main bad guy group Team Skull.
Any qualms about the initial linearity can also be quickly forgotten as soon as you realise just how expansive the conclusion game is. For many players, a Pokémon game doesn’t even begin properly until you’ve spent the dozen approximately hours needed to complete the story, after which you could dedicate you to ultimately training and breeding, as well as pursuing the newest Ultra Beast creatures and dealing with the particular highest level computer opponents.
We’re looking to avoid spoiling lots of secrets here, because Sun and Moon are absolutely bursting together, and purely when it comes to value the games are from the scale. It’s rare a sequel inside a long-running series can please both veterans and newcomers in equal measure, but Sun and Moon reach that balance almost perfectly. The end result is not just the most effective Pokémon game ever, but one of the best games ever produced.